Camera Path Animator 3.0 – Released! Yay

camerapathTitle

So Camera Path Animator is approaching 3 years old this year and I can’t believe it was 18 months ago that I released version 2. I have been hankering to rebuild it for a few months now; you can only make so many point releases before the codebase starts to creak and your code looks…like I wrote it 18 months ago! Ha

So after taking on lots of feedback (I do read your emails) and deciding what it was lacking in my own vision I set about creating the new improved version. The core remains the same, Bezier interpolation has not changed for decades and things like the in editor preview remain important features.

Most of the improvements come in the form of how you edit the path. I wanted to allow more in scene editing as it’s more intuitive and faster to work with. I needed to overhaul how the animation system worked and for now have dropped time based for speed based animation. It needed a tighter GUI so that’s been revamped.

Events and speed changes are now integral to the system. You can also control many things outside of the path points that constrained version 2. Finally, I’ve given a lot more love to the example scenes, demos, videos and documentation included with this asset. There is a lot more flexibility now and I look forward to seeing what you guys create with it.

Check it out on the Unity Asset Store

 

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