3.12 Camera Path Animator Release

iconA few major changes added in this release. It’s using MonoBehaviours now as a base so serialisation in Unity is better supported along with prefabs.
I’ve optimised the NearestPoint function in CameraPath so that it can take extremely long paths with ease.

  • Fixed serialisation issues so prefabs, duplication and copy pasting are now supported
  • Fixed NearestPoint function so it’s optimised and ready for 2D work with extremly long paths
  • Fixed CPEPlayerPathFollow so it’s more robust with looping paths
  • Fixed sliders – they work like hot butter now
  • Added 2D Demo
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