The Genesis editor allows you to generate BuildR buildings with a single click. It allows you to specify and edit constraint files to create wall sections, facades and buildings.
There are three main tabs under the seed slider which deal with the following sections in order; buildings, facade designs, wall sections.
The building generator takes a defined Genesis Plot and creates a BuildR building within it based on the constraint file provided.
The plot defines the space that the building will occupy. By default, the building shape will not exceed the bounds of this shape though you can turn this off.
The density defines how tall the building will be.
Land use defines how much of the land should be used in the generation of the building, with 1 looking to cover the entire plot with the generated building.