A few major changes added in this release. It’s using MonoBehaviours now as a base so serialisation in Unity is better supported along with prefabs.
I’ve optimised the NearestPoint function in CameraPath so that it can take extremely long paths with ease.
- Fixed serialisation issues so prefabs, duplication and copy pasting are now supported
- Fixed NearestPoint function so it’s optimised and ready for 2D work with extremly long paths
- Fixed CPEPlayerPathFollow so it’s more robust with looping paths
- Fixed sliders – they work like hot butter now
- Added 2D Demo