3.12 Camera Path Animator Release

iconA few major changes added in this release. It’s using MonoBehaviours now as a base so serialisation in Unity is better supported along with prefabs.
I’ve optimised the NearestPoint function in CameraPath so that it can take extremely long paths with ease.


  • Fixed serialisation issues so prefabs, duplication and copy pasting are now supported
  • Fixed NearestPoint function so it’s optimised and ready for 2D work with extremly long paths
  • Fixed CPEPlayerPathFollow so it’s more robust with looping paths
  • Fixed sliders – they work like hot butter now
  • Added 2D Demo

3.04 Camera Path Animator Release

iconPatches are starting to slow down now after the initial release. Feedback from customers has been very positive so I think this version is proving a success!


 

  • Added XML import and export to options tab
  • Added explicit point placement into inspector
  • Fixed issues with two point paths
  • Fixed issues with the orientation of the preview window
  • Fixed event trigger issues, rebuilt so it’s more robust

3.02 Camera Path Animator Release

icon Another two days, another patch. Getting good feedback from users about the new version and making changes accordingly.


 

  • Added Align Camera to Path Point
  • Added Toggles for Preview Windows
  • Added Store Point Modifier to help with accuracy vs speed of internal calculations
  • Fixed slowness on very long paths
  • Fixed Control Point Auto Set
  • Fixed Preview Point orientation

3.01 Camera Path Animator

icon The first patch for Camera Path Animator comes through a couple of days after release. There are a couple of bugs but mostly adding a few more things and tweaking others.


  • Added Align Camera Path Point to View to menu
  • Added editable fields to the point list – made sense right?
  • Added Unityscript example scene like v2.x
  • Added reverse control point values to GUI
  • Added point slider to points on curve
  • Renamed some scripts in the examples to avoid conflicting names – fun times
  • Fixed events not firing at zero percent
  • Fixed preview error on Unity Indie