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Show Wireframe – Show the mesh wireframe in the scene window. Build Tangents – Build mesh tangents, used in some shaders. This can be a little slow in calculating. Build Lightmap UVs – Build the atlased second set of UVs to be used with Beast lightmapping. Optimise Mesh for Runtime – Perform some mesh optimisations to ensure they render faster at runtime. Force Full Rebuild of Track – DEBUG: Used to force rebuild the whole track regardless of it being edited. The track will only rebuild sections that have been modified by user to speed up editing. |